[Community Project] Cardinal Menu System | Instructions And Help
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@like3727
Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.
The project uses Advanced Sessions Plugin. Maybe your answer is in there?
As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)
Thanks for checking out the project. Hopefully you find something useful about it.
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Hi there, I get this error everytime I try compiling with Visual Studio 2017. It does not let me do so with 2015, it says that the project is incompatible with that Visual Studio version. Any help would be greatly appreciated. Thank You.
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
2>Compiling game modules for hot reload
2>Performing 1 actions (4 in parallel)
2>[1/1] Link UE4Editor-CardinalMenu-9919.dll
2>LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedSessions.lib'
2>ERROR : UBT error : Failed to produce item: D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\Binaries\Win64\UE4Editor-CardinalMenu-9919.dll
2>Total build time: 1.08 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\CardinalMenu.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project "CardinalMenu.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== -
@like3727
Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.
The project uses Advanced Sessions Plugin. Maybe your answer is in there?
As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)
Thanks for checking out the project. Hopefully you find something useful about it.
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@like3727
Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.
The project uses Advanced Sessions Plugin. Maybe your answer is in there?
As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)
Thanks for checking out the project. Hopefully you find something useful about it.
@Thaddeus 4.14 version, I was in Chongqing, China, wired network, different computer test, opened steam, set up a host computer, other computer connections failed to search for this host. It was all right before, it was yesterday, the test connection was not up, the search was not the host.
双语对照 -
@Thaddeus 4.14 version, I was in Chongqing, China, wired network, different computer test, opened steam, set up a host computer, other computer connections failed to search for this host. It was all right before, it was yesterday, the test connection was not up, the search was not the host.
双语对照 -
Hi there, I get this error everytime I try compiling with Visual Studio 2017. It does not let me do so with 2015, it says that the project is incompatible with that Visual Studio version. Any help would be greatly appreciated. Thank You.
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
2>Compiling game modules for hot reload
2>Performing 1 actions (4 in parallel)
2>[1/1] Link UE4Editor-CardinalMenu-9919.dll
2>LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedSessions.lib'
2>ERROR : UBT error : Failed to produce item: D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\Binaries\Win64\UE4Editor-CardinalMenu-9919.dll
2>Total build time: 1.08 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\CardinalMenu.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project "CardinalMenu.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== -
I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Do you have any contact?
You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Do you have any contact?
You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus Well, the previous 4.14 was normal.
Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus Well, the previous 4.14 was normal.
Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus Well, the previous 4.14 was normal.
Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?