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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • ?
    JC
    last edited by Mar 6, 2017, 3:54 AM

    Great work! Will there be an update to UE version 4.15? Thanks!

    1 Reply Last reply Reply Quote 0
    • ?
      JC
      last edited by Mar 6, 2017, 3:54 AM

      Great work! Will there be an update to UE version 4.15? Thanks!

      T 1 Reply Last reply Mar 6, 2017, 6:01 AM Reply Quote 0
      • T
        Thaddeus @Guest
        last edited by Mar 6, 2017, 6:01 AM

        JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        Great work! Will there be an update to UE version 4.15? Thanks!

        AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

        1 Reply Last reply Reply Quote 0
        • ?
          Pepito
          last edited by Mar 27, 2017, 4:09 PM

          Hello it is possible to change Axis Mapping?
          Thank you.

          1 Reply Last reply Reply Quote 0
          • ?
            Pepito
            last edited by Mar 27, 2017, 4:09 PM

            Hello it is possible to change Axis Mapping?
            Thank you.

            1 Reply Last reply Reply Quote 0
            • ?
              Guest
              last edited by Mar 27, 2017, 4:10 PM

              I mean change keybinding with AxisMappings

              T 1 Reply Last reply Mar 27, 2017, 8:00 PM Reply Quote 0
              • T
                Thaddeus @Guest
                last edited by Mar 27, 2017, 8:00 PM

                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                I mean change keybinding with AxisMappings

                I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                ? 1 Reply Last reply Mar 27, 2017, 8:53 PM Reply Quote 0
                • T
                  Thaddeus
                  last edited by Mar 27, 2017, 8:46 PM

                  The UE4.15 release includes some major changes. Here are some of the major ones.

                  The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                  Axis bindings are now possible.
                  Controllers (Xbox and Steam) are now supported.
                  And a UE4 intro video plays at the beginning.

                  0_1490647573286_binds.JPG
                  0_1490647558564_graphics.JPG

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                  • ?
                    Guest @Thaddeus
                    last edited by Mar 27, 2017, 8:53 PM

                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                    Wow! that's awesome work, never would have thought it so fast!
                    Thank you

                    T 1 Reply Last reply Mar 27, 2017, 10:48 PM Reply Quote 0
                    • T
                      Thaddeus @Guest
                      last edited by Thaddeus Mar 27, 2017, 11:52 PM Mar 27, 2017, 10:48 PM

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                      Wow! that's awesome work, never would have thought it so fast!
                      Thank you

                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                      The input widgets can be found here -
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                      In the arrays DefaultActionBinds_"control-scheme"
                      and
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                      In the arrays DefaultAxisBinds_"control-scheme"

                      The default inputs are in:
                      \game\Config\DefaultInput.ini

                      And input mappings for PC are as follows:
                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                      *Note the alphabetical order

                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                      ? 2 Replies Last reply Mar 28, 2017, 5:45 PM Reply Quote 0
                      • ?
                        PEPITO @Thaddeus
                        last edited by Mar 28, 2017, 5:45 PM

                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                        The input widgets can be found here -
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                        In the arrays DefaultActionBinds_"control-scheme"
                        and
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                        In the arrays DefaultAxisBinds_"control-scheme"
                        The default inputs are in:
                        \game\Config\DefaultInput.ini
                        And input mappings for PC are as follows:
                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                        *Note the alphabetical order
                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                        You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                        I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                        Peace

                        1 Reply Last reply Reply Quote 0
                        • ?
                          PEPITO @Thaddeus
                          last edited by Mar 28, 2017, 5:45 PM

                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                          The input widgets can be found here -
                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                          In the arrays DefaultActionBinds_"control-scheme"
                          and
                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                          In the arrays DefaultAxisBinds_"control-scheme"
                          The default inputs are in:
                          \game\Config\DefaultInput.ini
                          And input mappings for PC are as follows:
                          +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                          +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                          +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                          +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                          +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                          +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                          +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                          +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                          *Note the alphabetical order
                          I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                          You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                          I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                          Peace

                          ? 2 Replies Last reply Mar 29, 2017, 7:58 AM Reply Quote 0
                          • ?
                            Dasca @Guest
                            last edited by Mar 29, 2017, 7:58 AM

                            Pepito is right, never seen even a package like this.
                            FIVE STARS TO ALL THE MEMBERS!!!!

                            1 Reply Last reply Reply Quote 0
                            • ?
                              Dasca @Guest
                              last edited by Mar 29, 2017, 7:58 AM

                              Pepito is right, never seen even a package like this.
                              FIVE STARS TO ALL THE MEMBERS!!!!

                              1 Reply Last reply Reply Quote 0
                              • T
                                Thaddeus
                                last edited by Apr 5, 2017, 4:10 AM

                                Thanks for the encouragement. We just released a new version that fixes the in editor's default binds being wrong out of the box. PIE PC controls should work fine now.

                                1 Reply Last reply Reply Quote 0
                                • T
                                  Thaddeus
                                  last edited by Apr 5, 2017, 6:40 AM

                                  Steam friend avatars were fixed. They are not functioning correctly in UE4.15 until Cardinal Menu v170405_415.

                                  1 Reply Last reply Reply Quote 0
                                  • ?
                                    Guest
                                    last edited by Apr 26, 2017, 3:10 PM

                                    Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                    Could someone help me with this issue?
                                    thx
                                    Davide

                                    T 1 Reply Last reply Apr 27, 2017, 5:36 PM Reply Quote 0
                                    • T
                                      Thaddeus
                                      last edited by Thaddeus Apr 27, 2017, 2:01 AM Apr 27, 2017, 1:01 AM

                                      Is the game instance set? Sometimes it becomes unset for some reason. Especially if you migrate project files.

                                      1 Reply Last reply Reply Quote 0
                                      • T
                                        Thaddeus @Guest
                                        last edited by Thaddeus Apr 27, 2017, 6:36 PM Apr 27, 2017, 5:36 PM

                                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                        Could someone help me with this issue?
                                        thx
                                        Davide

                                        Just for reference in case anyone else has the same problem: The issue was resolved in the discord channel. The problem was Auto Connect to Server being checked under PIE -> Advanced Settings -> Multiplayer options.

                                        1 Reply Last reply Reply Quote 0
                                        • ?
                                          Zeroneus
                                          last edited by May 11, 2017, 5:34 PM

                                          Hello there!

                                          In SettingsSubMenu, on Open Detail Container, in the comment Change Apply Settings And Defaults Names,
                                          There is a check if InGameMenu existe "Check If In Game Widget - Can't Use Defaults If In Game"
                                          But this check does nothing ?

                                          I would like to know if we can't do something if In Game VS in menu.

                                          Thanks

                                          1 Reply Last reply Reply Quote 0
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