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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • T Offline
    Thaddeus
    last edited by Sep 1, 2016, 5:58 PM

    The logic for the total players has to be put into game state and the Steam session has to be updated. We haven't included that logic as of yet. (Just like level transitions and so on) Basically the online session gets broadcasted once when you create the server and the gamestate never updates it.

    It's not too hard to implement. You just need to count the number of players in your game and update the online session to reflect this every time someone joins and leaves the game.

    We are working on a game right now. When I implement that into our game I will copy the BP nodes into the Cardinal Menu project and share it. It just hasn't been built yet.

    Thanks for trying the project!

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    • T Offline
      Thaddeus
      last edited by Sep 1, 2016, 9:07 PM

      I should probably mention that in the documentation. I hope to have that feature implemented in a month or so.

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      • ? This user is from outside of this forum
        Howie
        last edited by Sep 2, 2016, 5:36 AM

        Thanks Thaddeus, appreciate the explanation. I've been working on my own game myself and tried getting the current players in a server just by dragging a "Get Current Players" function off the find sessions advanced results which works for LAN but always returns as 1 for some reason with Steam. I'll have to try updating it manually like you described above.

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        • ? This user is from outside of this forum
          Howie
          last edited by Sep 2, 2016, 5:36 AM

          Thanks Thaddeus, appreciate the explanation. I've been working on my own game myself and tried getting the current players in a server just by dragging a "Get Current Players" function off the find sessions advanced results which works for LAN but always returns as 1 for some reason with Steam. I'll have to try updating it manually like you described above.

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          • T Offline
            Thaddeus
            last edited by Thaddeus Sep 16, 2016, 3:12 AM Sep 16, 2016, 8:08 AM

            We just tested 4.13 and the persistent graphics settings need to be reworked. We will probably migrate away from the MainMenuLib plugin. The update may take a while. So far no other bugs have been discovered outside of minor depreciated blueprint functions.

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            • T Offline
              Thaddeus
              last edited by Oct 2, 2016, 4:24 AM

              We released the project for 4.13 today. I'm not quite sure if the graphics settings will cause issues but so far I've experienced no issues. We will probably slate that fix for the next engine version. Please report any bugs you find.

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              • T Offline
                Thaddeus
                last edited by Oct 20, 2016, 7:18 PM

                We released a new version. This release includes a simple single player button (as requested), cleans up some of the debug printing to console, and includes a simple map loading video.

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                • ? This user is from outside of this forum
                  Guest
                  last edited by Nov 16, 2016, 4:40 PM

                  Why ping steam 9999 ?

                  T 1 Reply Last reply Nov 16, 2016, 6:32 PM Reply Quote 0
                  • T Offline
                    Thaddeus @Guest
                    last edited by Nov 16, 2016, 6:32 PM

                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    Why ping steam 9999 ?

                    There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

                    ? 1 Reply Last reply Nov 18, 2016, 12:36 PM Reply Quote 0
                    • ? This user is from outside of this forum
                      Guest @Thaddeus
                      last edited by Nov 18, 2016, 12:36 PM

                      @Thaddeus-Delude Thanks for the reply

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                      • T Offline
                        Thaddeus
                        last edited by Dec 4, 2016, 5:56 AM

                        The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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                        • ? This user is from outside of this forum
                          KRushin
                          last edited by Feb 6, 2017, 9:29 PM

                          Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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                          • ? This user is from outside of this forum
                            KRushin
                            last edited by Feb 6, 2017, 9:29 PM

                            Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

                            T 1 Reply Last reply Jul 1, 2017, 9:58 PM Reply Quote 0
                            • T Offline
                              Thaddeus
                              last edited by Feb 6, 2017, 11:59 PM

                              Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

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                                JC
                                last edited by Mar 6, 2017, 3:54 AM

                                Great work! Will there be an update to UE version 4.15? Thanks!

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                                • ? This user is from outside of this forum
                                  JC
                                  last edited by Mar 6, 2017, 3:54 AM

                                  Great work! Will there be an update to UE version 4.15? Thanks!

                                  T 1 Reply Last reply Mar 6, 2017, 6:01 AM Reply Quote 0
                                  • T Offline
                                    Thaddeus @Guest
                                    last edited by Mar 6, 2017, 6:01 AM

                                    JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    Great work! Will there be an update to UE version 4.15? Thanks!

                                    AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                                      Pepito
                                      last edited by Mar 27, 2017, 4:09 PM

                                      Hello it is possible to change Axis Mapping?
                                      Thank you.

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                                      • ? This user is from outside of this forum
                                        Pepito
                                        last edited by Mar 27, 2017, 4:09 PM

                                        Hello it is possible to change Axis Mapping?
                                        Thank you.

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                                        • ? This user is from outside of this forum
                                          Guest
                                          last edited by Mar 27, 2017, 4:10 PM

                                          I mean change keybinding with AxisMappings

                                          T 1 Reply Last reply Mar 27, 2017, 8:00 PM Reply Quote 0
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