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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • ? This user is from outside of this forum
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    Howie
    wrote on last edited by
    #9

    Thanks Thaddeus, appreciate the explanation. I've been working on my own game myself and tried getting the current players in a server just by dragging a "Get Current Players" function off the find sessions advanced results which works for LAN but always returns as 1 for some reason with Steam. I'll have to try updating it manually like you described above.

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      Howie
      wrote on last edited by
      #10

      Thanks Thaddeus, appreciate the explanation. I've been working on my own game myself and tried getting the current players in a server just by dragging a "Get Current Players" function off the find sessions advanced results which works for LAN but always returns as 1 for some reason with Steam. I'll have to try updating it manually like you described above.

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      • ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by Parvan
        #11

        We just tested 4.13 and the persistent graphics settings need to be reworked. We will probably migrate away from the MainMenuLib plugin. The update may take a while. So far no other bugs have been discovered outside of minor depreciated blueprint functions.

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        • ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by
          #12

          We released the project for 4.13 today. I'm not quite sure if the graphics settings will cause issues but so far I've experienced no issues. We will probably slate that fix for the next engine version. Please report any bugs you find.

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          • ParvanP Offline
            ParvanP Offline
            Parvan
            First Cohort Moderator Sherpa
            wrote on last edited by
            #13

            We released a new version. This release includes a simple single player button (as requested), cleans up some of the debug printing to console, and includes a simple map loading video.

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              Guest
              wrote on last edited by
              #14

              Why ping steam 9999 ?

              ParvanP 1 Reply Last reply
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              • ? Guest

                Why ping steam 9999 ?

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #15

                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                Why ping steam 9999 ?

                There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

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                • ParvanP Parvan

                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                  Why ping steam 9999 ?

                  There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

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                  Guest
                  wrote on last edited by
                  #16

                  @Thaddeus-Delude Thanks for the reply

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                  • ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by
                    #17

                    The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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                      KRushin
                      wrote on last edited by
                      #18

                      Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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                        KRushin
                        wrote on last edited by
                        #19

                        Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

                        ParvanP 1 Reply Last reply
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                        • ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by
                          #20

                          Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

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                            JC
                            wrote on last edited by
                            #21

                            Great work! Will there be an update to UE version 4.15? Thanks!

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                              JC
                              wrote on last edited by
                              #22

                              Great work! Will there be an update to UE version 4.15? Thanks!

                              ParvanP 1 Reply Last reply
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                              • ? Guest

                                Great work! Will there be an update to UE version 4.15? Thanks!

                                ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by
                                #23

                                JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                Great work! Will there be an update to UE version 4.15? Thanks!

                                AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                                  Pepito
                                  wrote on last edited by
                                  #24

                                  Hello it is possible to change Axis Mapping?
                                  Thank you.

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                                    Pepito
                                    wrote on last edited by
                                    #25

                                    Hello it is possible to change Axis Mapping?
                                    Thank you.

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                                      Guest
                                      wrote on last edited by
                                      #26

                                      I mean change keybinding with AxisMappings

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                                      • ? Guest

                                        I mean change keybinding with AxisMappings

                                        ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #27

                                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        I mean change keybinding with AxisMappings

                                        I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

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                                        • ParvanP Offline
                                          ParvanP Offline
                                          Parvan
                                          First Cohort Moderator Sherpa
                                          wrote on last edited by
                                          #28

                                          The UE4.15 release includes some major changes. Here are some of the major ones.

                                          The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                                          Axis bindings are now possible.
                                          Controllers (Xbox and Steam) are now supported.
                                          And a UE4 intro video plays at the beginning.

                                          0_1490647573286_binds.JPG
                                          0_1490647558564_graphics.JPG

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